In create panel, select Geometry, create a box ,set up the length and breadth of the line number, choose the object and right-click, convert to Editable Mesh. Through adjust the points, lines and surfaces to make model. Most of furniture in the scene are creating box, add a point, line and surface, extrude or delete and then adjust point, line and plane.
Scene lighting design:
To demonstrate the effect of the scene is cartoon design, so the majority of lighting selection Omni lights in the scene and then put these lights in different locations to create different effects.
Skin:
In create panel, select systems, click Biped (create bone) in object type and then binding the bones. Added to the model in skin in the modify panel. In the parameters, click the Add, add all the bones, and click on Edit Envelopes started skinning. Check the vertices chosen weight tool, set the weight values. After finished the skin model, make a few of basic action. Check whether there is not a good place to adjust. And then continue to adjust the weights values.

没有评论:
发表评论