Before do the animation the create model is the most important part. There are three models in my work. One is a woman's model and the others are two little boys. However, these three models have a common is that they are simple low-side model. Therefore, the proportion and composition of their body are the same. It is only used the reference map to complete outline of the model, and then modify the details. It can be turned into three different models. This low side and the cartoon-style model is the simple model. The biggest differences of these three models are the eyes, mouth, hair, clothes. These parts can change after finish the model in general.
Firstly I will introduce the production process of the model. The model’s style is Cartoon style, so it does not the same as the game character. I want to use the reference map to make models. Using reference map to create the outline of the model and then according of my own ideas to modify the model, such as exaggerate the eyes, mouth and head. So the reference map is only used to make outline of the models.
The method of create model:
(1) Import the body reference map

(2) Create the head model. According to reference map, select the plane and create the model accordance with reference map in the former view. Then go to modify, changes in the parameters values.
(3) Create the model of nose. In the left view make a plane and adjustment it to a good location. Then convert to Edit Poly. Select points to adjust.



(4) Hold down the shift, Copy and extrude the plane and then Adjust the position of point
(5) Repeat the same method to produce the nose section, after finished creates the nose. Adjust the location of the point.
(6) The established of eyes. I hope the character eyes can be more exaggerated. Therefore, when produce the eyes. I just use the reference map to do the outline of the eyes model. And then follow my own ideas to modify the model eye. First click the sphere, while copy it, according to reference map to put them.Select Tube button, set up in the top view, used it as supporting of mouth model. According to the reference map’s shape to modify or cut the outline of the model.

(5) Repeat the same method to produce the nose section, after finished creates the nose. Adjust the location of the point.
(6) The established of eyes. I hope the character eyes can be more exaggerated. Therefore, when produce the eyes. I just use the reference map to do the outline of the eyes model. And then follow my own ideas to modify the model eye. First click the sphere, while copy it, according to reference map to put them.Select Tube button, set up in the top view, used it as supporting of mouth model. According to the reference map’s shape to modify or cut the outline of the model.



(7) The production method of ears is the same with nose. It is mainly used the Plane to produce, and then attach with all the plane.

(8) Click the Right key on Sphere convert to Edit poly, select the excess part of the graph, delete it. Then used the attach command to put the face and head together .Then adjust the point position.
没有评论:
发表评论