(1) Select plane which is the T-shirt covering the body, and then use the Detach command, use the clone to detach the cloth and body model. Select clothes, changes color, then use the zoom tool to change the clothes bigger.
(2) Use the cut tools add structure line in the clothes, adjusting points to modify the shape of clothes. After that I used the same method to make pants and shoes.
(3) After finish creates, I began to adjust the model. Delete the reference map, modify the character. Adjust the model according to my own ideas. Adding lines or delete lines to adjust the model until achieve their desired effect.

Expand UV
Select the object which is needed to expand UV. In the modify list to add Unwarp UVW, Click Edited in the parameters, and then adjust the UVW map. Then open the Photoshop to drawing the map.
Select the object which is needed to expand UV. In the modify list to add Unwarp UVW, Click Edited in the parameters, and then adjust the UVW map. Then open the Photoshop to drawing the map.
Add the map:
Select the object, press M key to open Material Editor, select the ball, in Blinn Basic parameters, click the little box behind the Diffuse, select Bitmap and add material to the object.
After completed the model, began to do others model. It can change the first model to get it. Adjust the point, line and surface. Or increase point, line and surface to adjust the model. The most different parts are the texture and clothing, but the production method is the same.
Select the object, press M key to open Material Editor, select the ball, in Blinn Basic parameters, click the little box behind the Diffuse, select Bitmap and add material to the object.
After completed the model, began to do others model. It can change the first model to get it. Adjust the point, line and surface. Or increase point, line and surface to adjust the model. The most different parts are the texture and clothing, but the production method is the same.

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