2010年3月27日星期六

week9

Lens four: In this lens is mainly shoot the action of two boys. The method produce is the same with lens one.




Lens five: In this scene is do the animations for the camera just give close lens to two boys’ eyes.
Lens seven: In this scene, I must do the action to express the anger. So in this part each frame link very tight and have short time. It will move the characters hands and arms. Also pick up the expression of anger.










2010年3月19日星期五

week8

Animation
First, set the camera position. And then make a woman's character. Woman's expression divided into frown, talk, open or closed eyes. In order to reduce the workload, women’s expression has been finished and the methods have been introduced before. When do the animations picked up right expression. I found a video online that similar with I designed, can be used as reference. Open the animation record, set the animation time, and then began to do animation. First of all, to determine several key action steps, such as hold hand, the most important position can be as a key frame to set, it will easy to connect the action. When produce the character of woman is most important part are the hand, head and facial expressions must be coordinated. The method used dummy to do the head model. It can change to do the animation for dummy. Then the head will follow the dummy to move, this method is relatively simple. When do the animation, the good method is do some action by myself. Because it can help me to do character’s action more similar with the real. On the other hand the most strenuous part of the hand movements because each finger needs to move. I also choose dummy method to do this action. I contact the dummy with each finger and then do the animation to dummy. However, each part will need careful and mortify. When do these actions I use my finger to do some action and then recorded it. And also refer to the downloaded video, pay attention for each frame of action. It also does frame with the video. This part takes a long time to complete, because the head movements, hand movements and facial expressions need to constantly experiment.
Make the two boy’s animation. Two boys head need to move therefore when head to move, the eyes must together with the head. It is also selected to the dummy to do animation. I put the dummy before each eyes and then put the two dummy together. When do the animation, it can be change to do the dummy’s action. The two boys’ expressions have been finished, just picked up from the model into a frame. The method of boys hand movement is the same with women's hand production. To do this scene is spent more time. First three characters’ actions are complex, for example. The hand movements are more difficult to control, need to research and production again and again. And also need to observe the action of the film.



I will show three key frames in this lens:









In the lens two, the movements are similar with the first lens, but adding some details in the action to make the action looks more coherent. In this part there are many action need to do so after skin the model, I copy a set of models. And then do some different facial expressions and movements, for example, close and open the eyes, because when do the animation these small actions are not easy to make. Therefore, I have done it before do the animation and then pick up the action in frame, while reducing production difficult.
Lens three is mainly to woman’s action. In this scene the woman’s action is similar with the lens one so I copy the key frame. The main difference is the lens. In the lens one the camera mainly shoots the side of woman but in the lens three is shoot the front of woman.

2010年3月18日星期四

2010年3月13日星期六

week7

Add the expression
First of all, do the expression in the animation. Firstly, copy the model to the blank areas, and begin to do the expression.
(1) In perspective select the head model, and then open the modifier list, choose the morpher, and then put the morpher under the skin modifier.
(2) Modify the parameters in the channel list, check automatically reload targets, choose the targeting models in the perspective and then find the editable poly to modify the vertex.
(3) Select the soft selection, check use soft selection and set the parameters
(4) Produce the required expression through adjusting the point position.
(5) Use the same method to do the expression for different models, each model is
only one expression. When produce the animation, it can be picked up the expression from the model.

2010年3月4日星期四

week6

Scene model
In create panel, select Geometry, create a box ,set up the length and breadth of the line number, choose the object and right-click, convert to Editable Mesh. Through adjust the points, lines and surfaces to make model. Most of furniture in the scene are creating box, add a point, line and surface, extrude or delete and then adjust point, line and plane.





Scene lighting design:
To demonstrate the effect of the scene is cartoon design, so the majority of lighting selection Omni lights in the scene and then put these lights in different locations to create different effects.



Skin:
In create panel, select systems, click Biped (create bone) in object type and then binding the bones. Added to the model in skin in the modify panel. In the parameters, click the Add, add all the bones, and click on Edit Envelopes started skinning. Check the vertices chosen weight tool, set the weight values. After finished the skin model, make a few of basic action. Check whether there is not a good place to adjust. And then continue to adjust the weights values.











2010年3月3日星期三

The two boys' model

In order to save the time and the scene need three character. So i use the first model as the basic model. and then modify some part of the first model.such as the eyes, head and hair. The different part is i used the different maps on the different model.